League Rules
Weekly Competition. All golfers present each week will be playing against all other golfers who are present for the “weekly” prize money based on that week’s results only. The weekly winner will receive $25.00. In the event of a tie, the tie breaker will be determined based on a comparison of the score cards from the hardest handicap hole to the easiest. There will be no set tee times. Golfers should group into foursomes and will tee off on a first come, first ready to go basis. New to this year, there will be four flights, A, B, C, & D, equally divided by the number of league members based on their handicaps. Prize money is the same for all flights. $25 per week. The D flight is only available to those seniors and very high scorers. If a player has a low handicap and is also a senior, he cannot play in this flight. Cumulative Competition. In addition to the weekly competitions, the league will be broken out into two – 10-week halves with prizes presented at the end of each half to the top three finishing places based on total number of holes won during the half. You can only miss two weeks to be eligible to win the half. The prizes will be awarded as follows: 1st $100.00, 2nd $75.00, and 3rd $50.00. Again, this year will be a season cumulative competition for all 20 weeks. The prizes will be awarded as follows: 1st $100.00, 2nd $75.00, and 3rd $50.00. If you failed to qualify for either the first or second half, you will also be ineligible for the overall competition. The computer will determine who is in a certain flight based on handicap and dividing the league by four. For example, the league has 80 players, the 20 lowest handicap players for the week will compete for the A flight, the next 20 highest handicap players for the B flight, the next 20 highest handicap players for the C flight and the next 20 seniors/high scorers will be in Flight D. A player will be placed in their flight after 3 weeks of scores. Playoff Rounds During weeks 9 and 10, the “Playoff Rounds”, players will be grouped by the commissioner. The top 8 players in each flight will be in the playoffs. You will not be playing with the same players that you have been playing with all season unless you concede and do not want to play in the playoffs. If someone decides not to participate in the playoffs, the next person in line will replace him. If there are one or more players tied for the last playoff position, a sudden death playoff will be held to determine the final spot. Ie: 3 players are tired for the 8th spot, those three players will have to play sometime prior to their scheduled tee time against each other starting on either hole 1 or 10. If after the first hole, the players are still tied, they move to the next hole and continue until there is only one overall winner. Scoring is based on their individual net handicap. Only the players selected to participate in the playoff round are eligible. So, a player in position let’s say, 11, cannot have a monster week and score enough points to jump into the playoffs. Once the top players have been selected, playoffs are locked. There will be winners from all four flights. This process means that the A players will be competing against the A flight, while the B flight competing against the B players, C flight playing against C players and D Flight seniors playing D flight players. Basically, now we will have more people winning money. There are a few different rules when playing in the playoffs. These will be discussed with the playoff participants. Closest to the Pin. Each week we will have a closest to the pin tournament on BOTH par 3’s, the first and the second, on each side. The closest individual ON THE GREEN to each pin will win $20.00. League Fees & Dues: The fees are as follows: Due by Due by April 17 June 29 Annual Dues $90.00 $85.00 Closest to the Pin $20.00 $20.00 Green Fees ($32/wk.) $315.00 $325.00 Total $425.00 $430.00 Season Total $855.00 Optional: GHIN Only $ 60.00 ALL LEAGUE DUES HAVE TO BE PAID BY JUNE 29 OR JUST STAY HOME All fees are due by their respective due dates. Any individual behind in dues or fees, at the sole option of the league president, may be banned from all further league rounds, league events, and or league participation until amount owed is paid in full. All fees & dues are NON-REFUNDABLE. Furthermore, the league is committed and responsible to paying CCC a guaranteed amount of $30.00 per week, per player for green fees whether or not the golfer shows up to play golf. As a courtesy, the league has decided to allow its members to break up the green fees over 2 months to lighten the financial burden. Therefore, any league member who for any reason stops participating in the league at any time after June 29th is still responsible for full payment of the green fees to the league. Failure to pay will result in a permanent ban from any future participation in the league. As long as a player owes league fees, their winnings will be used to reduce their balance. Cranston CC Hole by Hole Hazards Hole 1: Out of bounds down the left detailed by the white stakes. In order to speed up play and get all our golfers off the tee in our allotted time slot, if your ball is hit from the tee box Out of Bounds (OB) (which is marked with white stakes to the left on hole 1) or in the woods/street to the right on hole 10 and can’t be found (which is not OB) you must proceed to the point of entry and drop a ball within one (1) club length of the woods/OB and you are then hitting four. If on holes 1 or 10 you hit your ball off the tee into the woods and can find it, you must follow Rule 28 (2) Measure two club-lengths from the unplayable lie, drop a ball and play from there or (3) Keep the unplayable lie between where you drop the ball and the hole, go back as far as you wish on a straight line and drop and play the ball. Those are your only options. You cannot use Rule 28 (1 Go back to where you played the last shot and play a ball from there). Remember this only pertains to the first and tenth hole when hitting off the tee. Hole 2: Woods and OB down the left if your ball goes OB (marked with white stakes) or the woods you MUST call a provisional from the tee box and are now hitting three from the tee box and you must play the provisional ball. If you later find that your ball did not go OB, you must play your ball from the point it lies hitting two or if unplayable (behind a tree or rock for example) you can choose one option in accordance to Rule 28 below. If your provisional goes OB, the same rules apply and your next provisional is five off the tee, so on and so on. Hole 3: Drainage Area on the left and right On hole # 3, If area is marked by red stakes or paint, then this is a hazard and must be played as such. You may play your ball from the hazard or if you choose not to play your ball from the hazard, or is lost in the hazard, procced as follows: One (1) stroke penalty — you may drop a ball within two (2) club lengths of the point of entry into hazard but not nearer Hole 4: Woods down the right If your ball goes in the woods you MUST call a provisional from the tee box and are now hitting three from the tee box and you must play the provisional ball. If you later find that your ball is not lost, you must play your ball from the point it lies hitting two or if unplayable (behind a tree or rock for example) you can choose to take a drop and hitting 3. Hole 5: Out of Bounds down the left over the stone wall Hole number 5, in accordance with CCC rules as stated on the scorecards, any ball hit over the wall on the left is out-of-bounds and another ball MUST be hit from the spot of the previous shot whether on the tee or any other spot of play. It does not matter if you are able to find the ball, you cannot play it. You must add two strokes to your score. For example, hit over the wall off the tee, you hit another and are hitting 3. If your tee shot went in the fairway, but your second shot went over the wall, you drop at the spot from where you hit the ball and you are hitting four from that spot. Hole 6: Woods Down the Left or Right If your ball goes in the woods you MUST call a provisional from the tee box and are now hitting three from the tee box and you must play the provisional ball. If you later find that your ball is not lost, you must play your ball from the point it lies hitting two or if unplayable (behind a tree or rock for example) you can choose to take a drop and hitting 3. Hole 7: Woods Down the Right and Left: Hopefully not the pond on the left: If your ball goes in the woods/water you MUST call a provisional from the tee box and are now hitting three from the tee box and you must play the provisional ball. If you later find that your ball is not lost, you must play your ball from the point it lies hitting two or if unplayable (behind a tree or rock for example) you can choose to take a drop and hitting 3. Hole 8: Water Hazard On hole number 8, the island green, if you balls lands in the water from the tee, you have to play a second shot from the drop area, hitting three. This also means if your tee shot hits the green and rolls off the back and into the water, you have to hit from the drop area and hitting three. If your shot from the drop area also lands in the water, you are now hitting five. If you do not finish the hole, you must mark you score with an X. Hole 9: Driving Range on Left If your ball goes in the driving range you MUST call a provisional from the tee box and are now hitting three from the tee box and you must play the provisional ball. If you later find that your ball is not lost, you must play your ball from the point it lies hitting two or if unplayable (behind a tree or rock for example) you can choose to take a drop and hitting 3. Hole 10: Woods or Road on Right: In order to speed up play and get all our golfers off the tee in our allotted time slot, if your ball is hit from the tee box Out of Bounds (OB) (which is marked with white stakes to the left on hole 1) or in the woods/street to the right on hole 10 and can’t be found (which is not OB) you must proceed to the point of entry and drop a ball within one (1) club length of the woods/OB and you are then hitting four. If on holes 1 or 10 you hit your ball off the tee into the woods and can find it, you must follow Rule 28 (2) Measure two club-lengths from the unplayable lie, drop a ball and play from there or (3) Keep the unplayable lie between where you drop the ball and the hole, go back as far as you wish on a straight line and drop and play the ball. Those are your only options. You cannot use Rule 28 (1 Go back to where you played the last shot and play a ball from there). Remember this only pertains to the first and tenth hole when hitting off the tee. Hole 11: Woods on the Right or Water on the Left: when hitting off the tee, if your ball goes into the woods, right or left, you can either hit again at the tee, hitting 3 or go to point of entry and hit 3 from there. Hole 12: Lost Ball for any reason Nearest point of relief hitting 3 Hole 13: Ball in the woods down the right: If your ball goes in the woods you MUST call a provisional from the tee box and are now hitting three from the tee box and you must play the provisional ball. If you later find that your ball is not lost, you must play your ball from the point it lies hitting two or if unplayable (behind a tree or rock for example) you can choose to take a drop and hitting 3. Hole 14: Lost Ball for any reason Nearest point of relief hitting 3 Hole 15: Lost Ball for any reason Nearest point of relief hitting 3 Hole 16: Lost Ball for any reason Nearest point of relief hitting 3 Hole 17: Water Hazard on the Right, end of fairway. Woods on the Left You may play your ball from the lateral hazard. But if you choose not to play your ball from the lateral hazard or it is lost in the hazard, proceed as follows: One (1) stroke penalty — you may drop a ball on either side of the lateral hazard within two (2) club lengths of the point of entry into hazard but not nearer to the hole Hole 18: Woods Down the Right If your ball goes in the woods you MUST call a provisional from the tee box and are now hitting three from the tee box and you must play the provisional ball. If you later find that your ball is not lost, you must play your ball from the point it lies hitting two or if unplayable (behind a tree or rock for example) you can choose to take a drop and hitting 3. Flagstick can stay in hole without penalty HERE ARE SOME SUGGESTIONS FOR FAST PLAY:
FINALLY REMEMBER, THIS IS A VERY LARGE LEAGUE! IT IS NOT THE PGA, THE LPGA , THE WEB.COM TOUR OR EVEN BIG BREAK 100!!!! HAVE FUN AND DON’T TAKE YOURSELF TOO SERIOUSLY. EVEN THOUGH WE ARE ON DAYLIGHT SAVINGS TIME, PLEASE, FOR THE SAKE OF ALL OF US, ALWAYS PLAY READY GOLF!!!! |
Golf Course
Cranston Country Club
69 Burlingame Rd.
Cranston, RI 02921
401-826-1683
Golf League Administrator
Domenic Coletta
205 Willett Rd.
Saunderstown, RI 02874
401-255-4894
domenic15@cox.net
Golf Course
Cranston Country Club
69 Burlingame Rd.
Cranston, RI 02921
401-826-1683
Golf League Administrator
Domenic Coletta
205 Willett Rd.
Saunderstown, RI 02874
401-255-4894
domenic15@cox.net